On Geography in General

July 28, 2009

So, we have 4 parcels of land on our continent. In the interest of theme, I think the landscape of each will be tied to the aspect. All of the lands need to be viable in one way or another as well.

In the Land of Light, Cwéna Scire, I envision gently rolling hills throughout a radiant grassland. Sure, there are forests – I imagine there’s a reasonable amount of woodland, no extreme overgrowth. I think this will tie into a very pastoral culture for the area – peaceful but not naive.

The Land of Battles, Talamh Codagh, I see as being a rather sparse country punctuated by mountains. I’m thinking the near deserts of the world – sure there’s rainfall, but it’s just enough to keep the land alive. Civilization has gathered near the rivers and tributaries that flow through the land. The blood of Macha (the rivers) keeping the people alive, but hungry. That would definitely tie them closer to a war-like nature: they need the resources of their neighbors to do anything more than survive, but their own resources are harder to get at.

The Land of Beasts, Talamh Ainmhí, nature rules. It’s a dense jungle in the more tropical regions, blending to ancient forests to the north. Given the worship of Cernunnos in this area, I can see the locals having built villages that blend in extremely well.

The Land of Magic, Kraj Magia, is very similar to the Land of Light for the time being. Instead of radiant glow to the lay of the land, however, there’s a dark (but glimmering) glow of magic. The land is fairly dry, except in areas where the Chosen and Priests of Weles have used their powers to conjure water for the purposes of producing crops and maintaining potable water supplies.

I imagine this land being situated in on a continent that stretches from it’s planet’s tropical zone in the south to the northern portion of the temperate zone in the north. This would, to my mind, have Kraj Magia covering the northern most areas, spreading to the east. Cwéna Scire touches it and moves toward the western portion down south, while Talamh Codagh is south of the Kraj Magia and west of Cwéna Scire. Both of those largely border Talamh Ainmhí to the south. They all join and border each other in one small stretch land that is the site of the city of Onmiddan. But all of this, excepting the general location of Onmiddan, is subject to change at this point.


2 Responses to “On Geography in General”

  1. Toastedbagel Says:

    Hey there, good work so far. Looking forward to more political factions and descriptions of the society-level of this world

    • Sam Says:

      I’m working on it. I’ve got a queue of about a week’s worth of articles ready to go up. I’m hoping to get further ahead. Coming up are 2 articles on Cernunnos (a profile of the Aspect himself, and a look at his Chosen – the Primal classes), a discussion of house rules I’m likely to implement in the campaign, and an overview of the city of Onmiddan (which has a few extra plot hooks).

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