Campaign Ideas, Brainstorming

July 27, 2009

So, after that last post, I bet some of my readers (hah! like I have readers) are brimming with ideas. Here are some that I have:

  • The ruling council has decided that new groups will be formed from the Chosen (I think this is what I’ll call most PCs or PC-equivalents) of each of the four Aspects. The PCs are one of, if not the first, of these groups. This can be combined with almost any of the others I think.
  • The priesthood of one of the Aspects (or just one, upper-echelon priest) is attempting to create a schism between the Aspects, claiming that the All-Father is a lie. It’s up to the PCs to stop him or prove him right.
  • The PCs are a group of chosen from a single Aspect preparing for the latest Aspect tournament. They also have to deal with defending and advancing their Aspect’s domain.
  • The PCs’ Chosen are the chosen (through the tournaments perhaps) defenders of Onmiddan, defending it from the assault of the wilds and navigating the politic waters of the ruling council.
  • Across the sea, another religion grows. Is this religion based on an Aspect of the All-Father? If it is, the PCs need to bring them into the fold. (This would be a great way to bring in new power sources that Wizards introduces).

I think that taking #3 and folding in some of #4 afterwards would be a pretty good idea – that’s why I’ll use it as the basis of my campaign. You could even add in politicking at the tournament level – maybe the High Priest of the PCs’ Aspect doesn’t like their team, and they have to fight to get in. The one major issue with the Aspect Tournaments is the construction of opponents. It feels a bit to me like you’re cheating the players if you don’t give their opponents full character sheets, but you run the extreme risk of pummeling the PCs too hardly if you do.

Oh well, we have the beginnings of a campaign!

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